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Cmenu - Perl extension for menuing and data entry in perl scripts (Displayed) README
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Cmenu - Perl extension for menuing and data entry in perl scripts
Cmenu - Perl extension for menuing and data entry in perl scripts
use Cmenu;
use Curses;
use Text::Wrap;
&menu_initialise($main_title,$advice);
&menu_init($title,$sub-title,$topest,$menu_help);
&menu_item($item_text,$item_label,$item_style,$item_data,$item_pos)
&menu_item($item_text,$item_label,$item_style,$item_data,$item_pos)
...
&menu_item($item_text,$item_label,$item_style,$item_data,$item_pos)
$sel=&menu_display($advice,$start_item);
&menu_button_set($button,$button_text);
&menu_popup($title,$text);
...
&menu_popup();
&menu_show($title,$text,$colour);
&menu_terminate($message);
CMENU is a Perl Module designed to provide functions for the
creation of menus in perl scripts.
It follows on from perlmenu but uses a Curses interface for
screen manipulation. It also uses the Text::Wrap module to
process large chunks of text for display. These two modules
should be loaded by user scripts.
The sequence of menu processing is as follows;
1. Initialise the module
loop
2. Define a menu structure
3. Define several menu options
4. Call the menu
5. Deal with the menu selections
loop
6. Terminate the module
The module also provide some extra functions.
This routine initialises Curses and creates necessary structures
for the menu module. It accepts two parameters which may be empty;
$main_title A script-wide title displayed on all pages
$advice A short text advisory displayed at the foot
of every screen (unless over-ridden by the
module).
The routine returns nothing.
The routine creates a graphic backdrop in the style of the
command-line utility ``dialog''. It accepts 3 parameters
$title a menu title displayed at the top
$sub_title sub-title text used to give more description
$menu_help a help-file to be displayed when the Help key
is pressed. The help file is located in a
standard location as defined in the configuration
file. (optional)
Each line of a menu is created using this call.
$item_text The text to be displayed as the menu option
$item_label A text label which may be displayed beside
the text
$item_style How the menu option should be drawn or behave
Should be a number from 0 to 9
0 (default) preceeds the text with a text label
the label is returned if the item is selected
1 use number instead of a text label; numbered in
order of definition
2 item is part of a radio list; radio lists allow
only ONE item to be selected per menu
3 item is part of a check list; check lists allow
any number (inc. none) of items to be selected
4 as for type 0 expect item label is rendered differently
usually used to list data fields where the text is
the contents of a field and the label is its meaning
5 as for 4 except the item text is right-aligned
6 as for 4 but if the item is selected, field contents
can be edited
7 as for 6 except field treated as a numeric value
8 displayed as for 4 except an alternative reference
(not the text label) is returned when selected
9 spacer; leaves a space in the menu
$item_data Some item styles need extra information
2 which item in a radio list is already active
3 item in a check list already selected
6 specifies the return value for the field
7 as for 6
8 as for 6
$item pos For edit fields only (6 + 7); specifies the
maximum length of a data field and decimal
precision for numbers. Passed as a space
seperated list eg "30 2 0", length 30 with
2 decimal places
Actually performs the menu display and navigation. Returns
information relevant to the action selected. Accepts 2 parametrs;
$menu_prompt Displayed at the foot of the screen as advice
$menu_start Which item should be active from the start
This allows items other than the first declared
to be selected; useful when returning to a menu
after an earlier selection (optional)
This is the important call which returns the result of menu
navigation. Depending on the style of menu items defined, various results
will be returned. Generally all selections are a tokenised list seperated
by a standard character ($Cmenu::menu_sep - can be changed by user). For
simple menus, only the selected text label (0,1,4,5) or offset (8) will be
returned.
For radio and check lists (2 and 3) all the selected items will be returned
using each items text label
For edited data fields, more complex values are returned. All editable fields
on a menu will have a token (whether edited or not) returned. Each token has two
fields - the field label and the new field contents; these are seperated by
$Cmenu::menu_sepn.
Since any type of item can be included in a menu, return values may be
equally complex. For complex return values, tokens can be split out using
a command fragment such as
chop($return_value=&menu_display("Menu Prompt",$start_on_menu_item));
@selection=split(/$Cmenu::menu_sep/,$return_value);
for($loop=1;$loop<=$#selection;$i++) {
# deal with each token
($field_label,$field_content) = split(/$Cmenu::menu_sepn,$selection[$i]);
# processing each field accordingly
...
}
The first token returned ($selection[0]) is usually the key pressed to close the
menu was closed; this will rarely be a valid menu item - check it to make sure
an ``abort'' was not requested.
Each menu has up to 3 buttons which can be activated. Usually these give
options to either Accept a menu item or Abort the menu prematurely. A Help
facility may also be called.
This routine switches buttons on and off and, specifies the text label of the button
(button actions cannot be altered yielding ``ACCEPT'', ``HELP'' or ``EXIT'' although your
scripts can interret these responses however you wish). The <TAB> key
traverses the buttons bar.
Parameters for this routine are;
$button a number 1, 2 or 3 specifying which button is to be set
$label the text label for the button; an empty string switches the button off
Allows a simple screen to pop-up if a lengthy process has been launched. The popup
has only one line of text to give an indication of what the system is doing;
To start a popup - call with $message
To close a popup - call with NO message
Remember to close the popup or the menu display will get confused.
Allows a variety of information to be shown on the screen; the display
generally replaces normal menu rendering until the user presses an approriate key.
The routines takes 3 parameters
$title the title of the display
$message the message to be displayed. If this is only one line it will be
centred; if longer the external routine Text::wrap is used to
manipulated the text to fit on the screen. Text formatting
is quite primitive.
The display cannot be scrolled if it exceeds the dimensions of
the active window
$colour colour style to render the display chosen from HELP|WARN|ERROR
HELP screens have an automatic button to continue; WARN and ERROR
can have multiple buttons (use menu_button_set to control these)
Called as the script terminates to close down menu facilities and Curses.
The terminal should be left in a sane state. The $message parameter prints
to STDOUT as the script/routine finishes.
If a scripts aborts before calling this, the sanity of the tty will likely
get lost; use the command ``reset'' to restore sanity.
Andy Ferguson andy@moil.demon.co.uk
cmenurc configuration file to set terminal and screen defaults
this file may be
System Wide - in /etc/Cmenu/.cmenurc
User specific - ~/.cmenurc
Run Specific - ./cmenurc
See the distributed file for contents.
vt100-wy60 A tic (terminfo) file for VT100 emulation on a Wyse 60
terminal; this sets the functions keys appropriately
demo A sample script showing how menus can be rendered with the module.
* No continuation pages or checks for text displays overflowing the windows.
* Resize and Refresh functions can misbehave in spawned shells
* BACKTAB definition from Curses is lost so can only TAB forwards thru buttons
perl(1).
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