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Math::Vec - Object-Oriented Vector Math Methods in Perl (Displayed) README
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Math::Vec - Object-Oriented Vector Math Methods in Perl
Math::Vec - Object-Oriented Vector Math Methods in Perl
use Math::Vec;
$v = Math::Vec->new(0,1,2);
or
use Math::Vec qw(NewVec);
$v = NewVec(0,1,2);
This module is still somewhat incomplete. If a function does nothing,
there is likely a really good reason. Please have a look at the code
if you are trying to use this in a production environment.
Eric Wilhelm <ewilhelm at sbcglobal dot net>
This module was adapted from Math::Vector, written by Wayne M. Syvinski.
It uses most of the same algorithms, and currently preserves the same
names as the original functions, though some aliases have been added to
make the interface more natural (at least to the way I think.)
The ``object'' for the object oriented calling style is a blessed array
reference which contains a vector of the form [x,y,z]. Methods will
typically return a list.
Copyright (C) 2003 Eric Wilhelm
portions Copyright 2003 Wayne M. Syvinski
Absolutely, positively NO WARRANTY, neither express or implied, is
offered with this software. You use this software at your own risk.
In case of loss, neither Wayne M. Syvinski, Eric Wilhelm, nor anyone
else, owes you anything whatseover. You have been warned.
Note that this includes NO GUARANTEE of MATHEMATICAL CORRECTNESS. If
you are going to use this code in a production environment, it is YOUR
RESPONSIBILITY to verify that the methods return the correct values.
You may use this software under one of the following licenses:
(1) GNU General Public License
(found at http://www.gnu.org/copyleft/gpl.html)
(2) Artistic License
(found at http://www.perl.com/pub/language/misc/Artistic.html)
Math::Complex;
To install this module, type the following.
perl Makefile.PL
make
make test
make install
Note that the tests currently do very little. If you would like to
write some tests, I would be happy to include them in the distribution.
Math::Vector
0.01
First Public Release
0.02
Fixed incorrect DotProduct() (thanks to Nao-Yuki Tanabe.)
Added length != 0 check to Comp()
Returns a blessed array reference to cartesian point ($x, $y, $z),
where $z is optional. Note the feed-me-list, get-back-reference syntax
here. This is the opposite of the rest of the methods for a good
reason (it allows nesting of function calls.)
Implied zeros are a strong theme in this module, so it may not do well
under the warnings pragma. I see this as part of the adventure.
$vec = Math::Vec->new($x, $y, $z);
This is simply a shortcut to Math::Vec->new($x, $y, $z) for those of
you who don't want to type so much so often. This also makes it easier
to nest / chain your function calls. Note that methods will typically
output lists (e.g. the answer to your question.) While you can simply
[bracket] the answer to make an array reference, you need that to be
blessed in order to use the $object->method(@args) syntax. This
function does that blessing.
This function is exported as an option. To use it, simply use
Math::Vec qw(NewVec); at the start of your code.
use Math::Vec qw(NewVec);
$vec = NewVec($x, $y, $z);
$diff = NewVec($vec->Minus([$ovec->ScalarMult(0.5)]));
The typical theme is that methods require array references and return
lists. This means that you can choose whether to create an anonymous
array ref for use in feeding back into another function call, or you
can simply use the list as-is. Methods which return a scalar or list
of scalars (in the mathematical sense, not the Perl SV sense) are
exempt from this theme, but methods which return what could become one
vector will return it as a list.
If you want to chain calls together, either use the NewVec constructor,
or enclose the call in square brackets to make an anonymous array out
of the result.
my $vec = NewVec(@pt);
my $doubled = NewVec($vec->ScalarMult(0.5));
my $other = NewVec($vec->Plus([0,2,1], [4,2,3]));
my @result = $other->Minus($doubled);
$unit = NewVec(NewVec(@result)->UnitVector());
The vector objects are simply blessed array references. This makes for
a fairly limited amount of manipulation, but vector math is not
complicated stuff. Hopefully, you can save at least two lines of code
per calculation using this module.
Alias to DotProduct()
$vec->Dot($othervec);
Returns the dot product of $vec 'dot' $othervec.
$vec->DotProduct($othervec);
Returns $vec x $other_vec
$vec->Cross($other_vec);
$vec->CrossProduct();
Returns the length of $vec
$length = $vec->Length();
$vec->Magnitude();
$vec->UnitVector();
Factors each element of $vec by $factor.
@new = $vec->ScalarMult($factor);
Subtracts an arbitrary number of vectors.
@result = $vec->Minus($other_vec, $another_vec?);
This would be equivelant to:
@result = $vec->Minus([$other_vec->Plus(@list_of_vectors)]);
Alias to Minus()
$vec->VecSub();
Returns the acute angle (in radians) in the plane defined by the two
vectors.
$vec->InnerAngle($other_vec);
$vec->DirAngles();
Adds an arbitrary number of vectors.
@result = $vec->Plus($other_vec, $another_vec);
If called in list context, returns the angle of the vector in each of
the primary planes. If called in scalar context, returns only the
angle in the xy plane. Angles are returned in radians
counter-clockwise from the primary axis (the one listed first in the
pairs below.)
($xy_ang, $xz_ang, $yz_ang) = $vec->PlanarAngles();
A simpler alias to PlanarAngles() which eliminates the concerns about
context and simply returns the angle in the xy plane.
$xy_ang = $vec->Ang();
$vec->VecAdd();
Returns a unit vector which points from $A to $B.
$A->UnitVectorPoints($B);
Returns the InnerAngle() between the three points. $Vert is the vertex
of the points.
$Vert->InnerAnglePoints($endA, $endB);
Returns a unit vector normal to the plane described by the three
points. The sense of this vector is according to the right-hand rule
and the order of the given points. The $Vert vector is taken as the
vertex of the three points. e.g. if $Vert is the origin of a
coordinate system where the x-axis is $A and the y-axis is $B, then the
return value would be a unit vector along the positive z-axis.
$Vert->PlaneUnitNormal($A, $B);
Returns the angle of the triangle formed by the three points.
$A->TriAreaPoints($B, $C);
Returns the scalar projection of $B onto $A (also called the component
of $B along $A.)
$A->Comp($B);
Returns the vector projection of $B onto $A.
$A->Proj($B);
Returns a point on line $A,$B which is as close to $pt as possible (and therefore perpendicular to the line.
$pt->PerpFoot($A, $B);
The following have yet to be translated into this interface. They are
shown here simply because I intended to fully preserve the function
names from the original Math::Vector module written by Wayne M.
Syvinski.
$vec->TripleProduct();
$vec->IJK();
$vec->OrdTrip();
$vec->STV();
$vec->Equil();
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