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Math::Currency - Exact Currency Math with Formatting and Rounding (Displayed) README
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Math::Currency - Exact Currency Math with Formatting and Rounding
Math::Currency - Exact Currency Math with Formatting and Rounding
use Math::Currency qw(Money $LC_MONETARY);
$dollar = Math::Currency->new("$12,345.67");
$taxamt = $dollar * 0.28;
# this sets the default format for all objects w/o their own format
Math::Currency->format( $LC_MONETARY->{EUR} );
$euro = Money(12345.67);
$euro_string = Money(12345.67)->bstr();
# or if you already have a Math::Currency object
$euro_string = "$euro";
Currency math is actually more closely related to integer math than it is to
floating point math. Rounding errors on addition and subtraction are not
allowed and division/multiplication should never create more accuracy than the
original values. All currency values should round to the closest cent or
whatever the local equivalent should happen to be.
All common mathematical operations are overloaded, so once you initialize a
currency variable, you can treat it like any number and the module will do
the right thing. This module is a thin layer over Math::BigFloat which
is itself a layer over Math::BigInt.
Since the point of this module is to perform currency math and not floating
point math, it is important to understand how the initial value passed to new()
may have nasty side effects if done improperly. Most of the time, the following
two objects are identical:
$cur1 = new Math::Currency 1000.01;
$cur2 = new Math::Currency "1000.01";
However, only the second is guaranteed to do what you think it should do. The
reason for that lies in how Perl treats bare numbers as opposed to strings. The
first new() will receive the Perl-stringified representation of the number
1000.01, whereas the second new() will receive the string ``1000.01'' instead.
With most locale settings, this will be largely identical. However, with many
European locales (like fr_FR), the first new() will receive the string
``1 000,01'' and this will cause Math::BigFloat to report this as NAN (Not A
Number) because of the odd posix driven formatting.
For this reason, it is always recommended that input values be quoted at all
times, even if your POSIX locale does not have this unfortunate side effect.
Each currency value can have an individual format or the global currency
format can be changed to reflect local usage. I used the suggestions in Tom
Christiansen's PerlTootC
to implement translucent attributes. If you have set your locale values
correctly, this module will pick up your local settings or US standards if you
haven't.
The locale definition includes two different Currency Symbol strings: one
is the native character(s), like $ or £ or DM; the other is the three
character string defined by the ISO4217 specification followed by the
normal currency separation character (frequently space). The default
behavior is to always display the native CURRENCY_SYMBOL unless a global
parameter is set:
$Math::Currency::use_int = 1; # print the currency symbol text
where the INT_CURR_SYMBOL text will used instead.
There are currently four predefined Locale LC_MONETARY formats:
USD = United States dollars (the default if no locale)
EUR = One possible Euro format (no single standard, yet)
GBP = British Pounds Sterling
JPY = Japanese Yen (with extended ASCII currency character)
These hashes can be retrieved using the optional export $LC_MONETARY, like
this:
$format = $LC_MONETARY->{EUR};
This $format hash can be used to set either object formats (see Object Formats)
or can be used to set the package format (see Global Format) that all
objects will inherit by default.
Global formatting can be changed by setting the package global format like
this:
Math::Currency->format($LC_MONETARY->{USD});
In addition to the four predefined formats listed above, you can also use
the POSIX monetary format for a locale which you are not currently running
(e.g. for a web site). You can set the global monetary format in effect
at any time by using:
use POSIX qw( locale_h );
setlocale(LC_ALL,"en_GB"); # some locale alias
Math::Currency->initialize; # reinitialize global format
If you don't want to always have to remember to reinitialize the POSIX settings
when you switch locales, you can set the global parameter:
$Math::Currency::always_init = 1;
and every single time a M::C object is printed, the global $FORMAT will be
updated to the locale current at that time. This may be a performance hit. It
would be better if you followed the first method of manually updating the global
format immediately after you reset the locale.
NOTE: This function will reset only the global format and will not have
effect on objects created with their own overridden formats, even if they were
originally based on the global format.
NOTE 2: You must have all the locale files in question already loaded; the list
reported by `locale -a` is not always a reliable judge of what files you
might actually have installed. If you try and set a nonexistant locale,
or set the same locale as is already active, the module will silently retain
the current locale settings.
Any object can have it's own format different from the current global format,
like this:
$pounds = Math::Currency->new(1000, $LC_MONETARY->{GBP});
$dollars = Math::Currency->new(1000); # inherits default US format
$dollars->format( $LC_MONETARY->{USD} ); # explicit object format
The format must contains all of the commonly configured LC_MONETARY
Locale settings. For example, these are the values of the default US format
(with comments):
{
INT_CURR_SYMBOL => 'USD', # ISO currency text
CURRENCY_SYMBOL => '$', # Local currency character
MON_DECIMAL_POINT => '.', # Decimal seperator
MON_THOUSANDS_SEP => ',', # Thousands seperator
MON_GROUPING => '3', # Grouping digits
POSITIVE_SIGN => '', # Local positive sign (see below)
NEGATIVE_SIGN => '-', # Local negative sign (see below)
INT_FRAC_DIGITS => '2', # Default Intl. precision
FRAC_DIGITS => '2', # Local precision
P_CS_PRECEDES => '1', # Currency symbol location
P_SEP_BY_SPACE => '0', # Space between Currency and value
N_CS_PRECEDES => '1', # Negative version of above
N_SEP_BY_SPACE => '0', # Negative version of above
P_SIGN_POSN => '1', # Position of positive sign (see below)
N_SIGN_POSN => '1', # Position of negative sign (see below)
}
Each of the formatting parameters can be individually changed at the object
or class (global) level; if an object is currently sharing the global format,
all the global parameters will be copied prior to setting the overrided
parameters. For example:
$dollars = Math::Currency->new(1000); # inherits default US format
$dollars->format('CURRENCY_SYMBOL',' Bucks'); # now has its own format
$dollars->format('P_CS_PRECEDES',0); # now has its own format
print $dollars; # displays as "1000 Bucks"
Or you can also set individual elements of the current global format:
Math::Currency->format('CURRENCY_SYMBOL',' Bucks'); # global changed
The [NP]_SIGN_POSN parameter determines how positive and negative signs are
displayed. [NP]_CS_PRECEEDS determines where the currency symbol is shown.
[NP]_SEP_BY_SPACE determines whether the currency symbol cuddles the value
or not. The following table shows the relationship between these three
parameters:
p_sep_by_space
0 1 2
p_cs_precedes = 0 p_sign_posn = 0 (1.25$) (1.25 $) (1.25 $)
p_sign_posn = 1 +1.25$ +1.25 $ +1.25 $
p_sign_posn = 2 1.25$+ 1.25 $+ 1.25$ +
p_sign_posn = 3 1.25+$ 1.25 +$ 1.25+ $
p_sign_posn = 4 1.25$+ 1.25 $+ 1.25$ +
p_cs_precedes = 1 p_sign_posn = 0 ($1.25) ($ 1.25) ($ 1.25)
p_sign_posn = 1 +$1.25 +$ 1.25 + $1.25
p_sign_posn = 2 $1.25+ $ 1.25+ $1.25 +
p_sign_posn = 3 +$1.25 +$ 1.25 + $1.25
p_sign_posn = 4 $+1.25 $+ 1.25 $ +1.25
(the negative variants are similar).
=head1 AUTHOR
John Peacock <jpeacock@rowman.com>
perl(1).
perllocale
Math::BigFloat
Math::BigInt
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