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Math::CatmullRom - Calculate Catmull-Rom splines (Displayed) README
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Math::CatmullRom - Calculate Catmull-Rom splines
Math::CatmullRom - Calculate Catmull-Rom splines
use Math::CatmullRom;
# create curve passing through list of control points
my $curve = new Math::CatmullRom( $x1, $y1, $x2, $y2, ..., $xn, $yn );
# or pass reference to list of control points
my $curve = new Math::CatmullRom( [ $x1, $y1, $x2, $y2, ..., $xn, $yn ] );
# determine (x, y) at point along curve, range 0.0 -> 1.0
my ($x, $y) = $curve->point( 0.5 );
# returns list ref in scalar context
my $xy = $curve->point( 0.5 );
# return list of 20 (x, y) points along curve
my @curve = $curve->curve( 20 );
# returns list ref in scalar context
my $curve = $curve->curve( 20 );
# include start and finish points by adding false data points
$curve->plot_all;
This module provides an algorithm to generate plots for Catmull-Rom splines.
A Catmull-Rom spline can be considered a special type of Bezier curve that
guarantees that the curve will cross every control point starting at the
second point and terminating at the penultimate one. For this reason the
minimum number of control points is 4.
To plot a curve where you have a set of points but want the curve to be
drawn through the start and finish points you can tell the module to plot
all of the points. In this case it assumes that there are two extra points,
prior to the start point with the same values as the start point and one
prior to the finish point with the same values as the finish point. This is
really just a convenience function for certain kinds of plot.
A new Catmull-Rom spline is created using the new() constructor, passing a
list of control points.
use Math::CatmullRom;
# create curve passing through list of control points
my @control = ( $x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4 );
my $spline = new Math::CatmullRom( @control );
Alternatively, a reference to a list of control points may be passed.
# or pass reference to list of control points
my $spline = new Math::CatmullRom( \@control );
The point( $theta ) method can be called on the object, passing a value in
the range 0.0 to 1.0 which represents the distance along the spline. When
called in list context, the method returns the x and y coordinates of that
point on the curve.
my ( $x, $y ) = $curve->plot( 0.75 );
print "X : $x\nY : $y\n";
When called in a scalar context, it returns a reference to a list containing
the X and Y coordinates.
my $point = $curve->plot( 0.75 );
print "X : $point->[0]\nY : $point->[1]\n";
The curve( $n, $per_segment ) method can be used to return a set of points
sampled along the length of the curve (i.e. in the range 0.0 <= $theta <=
1.0).
The parameter indicates the number of sample points required. The method
returns a list of ($x1, $y1, $x2, $y2, ..., $xn, $yn) points when called in
list context, or a reference to such an array when called in scalar context.
The $per_segment parameter determines whether $n points total will be plotted
or $n points between every point, defaulting to $n points total.
my @points = $curve->curve( 10, 1 );
while( @points )
{
my ( $x, $y ) = splice( @points, 0, 2 );
print "X : $x\nY : $y\n";
}
my $points = $curve->curve( 50 );
while( @$points )
{
my ( $x, $y ) = splice( @$points, 0, 2 );
print "X : $x\nY : $y\n";
}
Test, test, test.
None known so far. Please report any and all to Nigel Rantor <wiggly@wiggly.org>
This module is free software. IT COMES WITHOUT WARRANTY OF ANY KIND.
The Math::CatmullRom module is Copyright (c) 2003 Nigel Rantor. England. All
rights reserved.
You may distribute under the terms of either the GNU General Public License
or the Artistic License, as specified in the Perl README file.
Nigel Rantor <wiggly@wiggly.org>
the Math::Bezier manpage.
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